Internship Weekly Blog – Week 2
Day 1 – Finalizing Blockouts & Prioritizing Ideas We kicked off Week 2 by revisiting our paper level blockouts. We made several refinements to improve gameplay pacing and increase the overall playtime. Afterward, we reviewed all previously brainstormed ideas and carefully filtered them down to what could realistically be completed within our tight timeline. This helped align the team on priorities as we entered the production phase. Day 2 – Blockout Begins: The Bridge Section Today, I got back on my PC after a week and jumped into Unreal to start the actual 3D blockout. I focused on a key part of the level called the bridge . I worked on its basic structure and layout, making sure the scale and spatial flow supported our gameplay mechanics—especially co-op traversal and ragdoll-based interaction. It felt great to finally begin translating paper ideas into playable spaces. Day 3 – Level Progress & Gameplay Blueprinting I made solid progress by completing two more zones and ...