Internship Weekly Blog – Week 8
Day 1 – UI Work Begins in Unreal Kicked off the week diving into UI creation in Unreal Engine . Built the initial menus and in-game overlays. It felt refreshing to focus on how players actually interact with the game and give them visual feedback. It’s a new challenge, but one that brings the project to life in a new way. Day 2 – Expanding the Interface Continued UI development, refining layouts and interactions. Spent time ensuring clarity and responsiveness in the design. It’s not just about making things look good — it’s about making sure the player knows what’s going on at all times. Day 3 – UI + Data Layers Today was about integrating UI with data layers — allowing better flexibility and cleaner systems underneath the visuals. This made our blueprints and UI systems more modular, easier to manage, and ready for future expansion. Day 4 – Final Bits of UI + Rigging Continued pushing UI design, including work done in Adobe XD for planning the overall flow and layout. Also j...