Internship Weekly Blog – Week 3

 Day 1 – Shifting Gears & Ragdoll Update

Today was a bit frustrating creatively. I’d been spending a lot of time placing cubes for the level blackout, and it started to feel repetitive and draining. To shake things up, I shifted my focus to building the landscape instead bringing in a more organic and refreshing aspect to the environment design.

The day was saved by a major morale boost: the lead developer showed us a new and improved ragdoll system for the player character. Seeing it in action brought excitement and energy back into the room. While some level design frustrations remained, it felt like we were stepping into a much more refined phase of development.

Days 2 to 5 – Blueprinting Marathon & Bug Battles

The rest of the week was deeply technical and focused on Blueprinting. I worked on implementing several core gameplay mechanics and features, gradually bringing our planned ideas to life. Each day came with its own set of bugs and small problems—some expected, others surprisingly tricky—but solving them was a great learning experience.

While the progress wasn’t always flashy, it was essential. This week laid the foundation for many of the interactive systems we’ll continue to build on. It was a grind at times, but a rewarding one—filled with problem-solving, iteration, and slowly but surely making the game more functional and fun.

Summary

Week 3 was about pushing through challenges, both creative and technical. From switching focus to landscape work to diving headfirst into Blueprints and bug fixing, the week was filled with behind-the-scenes progress that’s crucial for a smooth game experience. Even on the tougher days, seeing the game evolve made it all worth it.






                                                                                                        AAKASH NADADUR | LAB 3 GAD

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