Internship Weekly Blog – Week 4
Day 1 – Deep Dive into Asset Pipelines
We began the week with extensive discussions around the modeling and texturing pipeline for assets. The goal was to establish a clean and consistent workflow that would allow us to create high-quality game assets without slowing down production. These conversations helped clarify roles, tool choices, and how we’d keep the visual style cohesive across the team.
Day 2 – Locking Down the Workflow
After weighing our options, we finalized our asset creation pipeline. We decided to use Fab (formerly Megascans) for base models and Substance Painter for texturing. This setup will allow us to maintain a high visual standard while still working efficiently. With this pipeline now in place, everyone on the team can confidently move forward with asset creation aligned to the same vision.
Day 3 – Blockouts, Blueprints & Bug Fixes
This was a productive, hands-on day. I continued blocking out more sections of the level, filled in several gameplay Blueprints, and took time to squash a few recurring bugs. It was one of those days where quiet, steady progress really adds up—laying important groundwork for smoother future development.
Day 4 – Optimization Wins & Blueprint Breakthroughs
Today was genuinely one of the most insightful and energizing days so far. I worked closely with the lead developer to fix bugs, and in the process, learned a ton about optimizing both code and UI for games. I refactored messy Blueprint logic into a much cleaner, more scalable structure. The lead dev even complimented my progress, which gave me a big confidence boost. Overall, it was a day full of learning, productivity, and great team energy.
Day 5 – Co-op Chaos & Camera Bugs
We ran our first full co-op mode test—and it was as chaotic as it was fun. A hilariously broken camera bug had us laughing but also gave us insight into where the systems were failing under real player pressure. After the fun, we buckled down to fix the issues. It was a great milestone that brought the team together and gave us a clearer view of what needs improvement moving forward.
Summary
Week 4 was a turning point—bridging design, art, and technical implementation in a much tighter way. We finalized our asset pipeline, improved gameplay systems, optimized logic, and got our first glimpse of true co-op gameplay. The momentum is real, and the team is feeling more aligned than ever. Here's to building on that energy in Week 5!
AAKASH NADADUR | LAB 3 GAD
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